Various App-related learning sessions:
- iMovie, MyBlueprint, Explain Everything, Aurasma, Draw & Tell
- Creation vs consumption apps
- Google Apps for Leaders, Chrome Extensions, Google Read & Write, EquatIO, Google Classroom, Communicating Student Learning with GSuite, GSuite Common Tools (Docs, Slides, Forms, Drive…)
- Intro to FreshGrade, FreshGrade in Elementary, CSL with FreshGrade
- Spheros, Scratch in Elementary, Creative Coding, Raspberry Pi for Beginners, Beyond the Hour of Code, EZ-Robots,
- Augmented Reality in the classroom, Virtual Field Trips, Student Tech Teams, Social Media in schools, Space School, BCLN Resources, Gamification of classrooms, Flipped classrooms, Technology and Math, Tech Innovation in schools, Tech Career Planning, Design Thinking Environments
BIO: I am, and have been, an intermediate teacher in School District 23 for five whole years. I continue to experiment and redefine technology’s role in our class. I present students with opportunities to learn and demonstrate their understanding using technology independently and collaboratively. I have found that peer tutoring and mentoring continue to be one of the most engaging and effective methods of process dissemination. Having said that, there are no defined boundaries to how we use technology in our class. We jump in with both feet and find out what works for us.
SESSION TITLE: Augmented Reality with Aurasma
Go beyond the gimmicks and gaming of Pokémon Go to create student-generated, augmented reality environments across the curriculum. In this session we will be learning how to use Aurasma. The “wow” factor hooks them but their desire to create quality, publicly viewed products ensures learning is at the heart of their work. Aurasma can be used as an extension or differentiation tool. Teachers can use Aurasma to assess student understanding. Students who find written output challenging can use Aurasma to verbally demonstrate their understanding. Students can also develop public speaking skills, review content knowledge or learn new information. Participants do not need to be the least bit tech-savvy to learn Aurasma. Participants need to bring an iPad. This session is open to all teachers from K-12.
BIO: Mellissa is a secondary English teacher at Mount Boucherie Secondary School in West Kelowna, BC. She has used Google Classroom with hundreds of students over the past year and is excited to share the power of the Google Apps platform with other teachers looking to increase digital literacy, collaboration, and creativity in their classrooms while also streamlining student assignments, assessment, and resources.
SESSION TITLE: Google Classroom
This session will show participants the power of the Google Classroom. Imagine all of your resources and assignments in one streamlined, cloud location, where your students have access to all class materials, at all times, from any device and a wi-fi connection. Increase student collaboration, digital literacy skills, and more. You can even go paperless!
AMBER HARTWELL & DENNIS KAMBEITZ
BIO: Amber Hartwell is a teacher and learner who has a passion for technology, interdisciplinary task design and design thinking. Dennis Kambeitz is the Direction of Education & Business Development for EZ-Robots, and is based out of Calgary. These two met and connected over EZ-Robots and their possibilities.
SESSION TITLE: Introducing EZ-Robots
In this session, participants will be provided with an overview of the future of the coding and robots industry, as well as its implications. Then, participants will be introduced to "JD" and have an opportunity to learn just how easy he can be to operate if you are willing to take the risk. Afterwards, some exemplars will be shared on how EZ-Robots can be integrated into various learning contexts. Take-a-way resources will also be provided.
JAN O'BRIEN & TRICIA JOHNSON
BIOS: Collaborative and innovative leader in post-secondary, committed to supporting organizational, employee, and student success. Solid accomplishments in administration, education, technology, human resources and marketing. Passion for continuous improvement. Jan O’Brien’s career in post-secondary education has spanned 20 years at three colleges in BC and Alberta. She has been an award winning faculty member in business education and worked in co-op education creating opportunities for students in technology programs. She has been an early adopter of business intelligence for education including organizational program review and planning dashboards. She also led the implementation of an innovative dashboard reporting system at a post-secondary system level for the BC Student Outcomes program giving the public interactive access to survey results on student satisfaction and labour market outcomes, providing better reporting for public exploration of data. She earned a Master of Science in Training and Human Resources Management from University of Leicester Centre for Labour Market Studies. Before working in post-secondary education, Jan was a channel marketer in the software industry in Vancouver. Her professional interests are in business intelligence, higher education, labour market intelligence and transitions, technology, marketing, and law.
SESSION TITLE: How BC Student Outcomes Helps Inform Career Planning
According to the Washington Post: "To graduate from a public high school in Chicago, students will soon have to meet a new and unusual requirement: They must show that they’ve secured a job or received a letter of acceptance to college, a trade apprenticeship, a gap year program or the military." The mayor of Chicago has declared, "We are going to help kids have a plan, because they’re going to need it to succeed.” But where will students get the information they need to make their plans? In BC, the BC Student Outcomes Program dashboard answers four pertinent questions about former post-secondary students: Who are they? What did they Learn? What did they say? and Are they working? The survey information is now available in a public, interactive dashboard, accessible to all audiences including students planning their careers and future. Students are able to compare the outcomes of students from programs and institutions, with the ability to download or print results. See how the information may be integrated into your classroom to add value to your student's career and life planning. The BC Student Outcomes Research Forum represents a long-standing partnership among the Ministry of Advanced Education, participating post-secondary institutions, and a number of system-wide organizations, including the Industry Training Authority, the BC Registrars' Association, and the BC Council on Admissions and Transfer.
HARPREET SINGH & CINDY CHARLAND
BIOS: Cindy and Harp are both veteran teachers at Black Mountain Elementary School. We collaborate on many levels to support diverse learning needs. We use technology as a tool, enrichment, enhancement and making learning fun and at the same time, teaching students how to effectively use technology in the classroom.
SESSION TITLE: Technology: Ideas, Apps, and sharing our learning
It's summer time so our brains are not on classroom mode, and I'm not sure specifically what you are looking for.....but we would like to share how we use technology in a primary classroom to enhance learning and engage students of all abilities, through google apps, iPad apps, and Microsoft office. Students then share this learning on FreshGrade and elaborate on the core competency skills they have learned and used.
JORDAN KLECKNER & GRAHAM JOHNSON
BIOS: As the current District Principal of Learning Technology in SD23, Jordan works collaboratively with many hardworking and talented colleagues as we create and foster a digital learning culture in our district. Together we promote an environment of professional learning and innovation as we create and build a shared vision for the meaningful integration of technology in our schools.
Graham has a background as a math educator and a passion for technology. He is excited about communicating student learning, productivity tools, and helping to make student learning visible. Graham enjoys spending time with his family of 4 and cheering on the Blue Jays!
SESSION TITLE: Communicating Student Learning with Google
This session will focus on how teachers can support meaningful, student-driven, communicating of student learning using GSuite (Google Apps for Education)
BIO: William Lewis is a Customer Relations Manager for Texthelp working out of their US headquarters in Massachusetts. He has spent the past four years consulting with school districts in the Western United States and Canada to help them achieve their student support objectives with Read&Write for Google Chrome and Texthelp’s latest Math/STEM product, EquatIO.
SESSION TITLE 1: Math and STEM in gSuite with EquatIO!
Creating digital math used to be a difficult process. It can be complicated to type and frustrating for students and teachers alike. We will focus on simplifying this process using EquatIO, enhancing ways students can respond to math and science problems digitally and collaboratively within Google's Gsuite. Math and science topics require computational thinking, but at heart the goal is to communicate their thought process and 'show their work'. Creating and communicating math and science digitally is an accessibility issue that we need to address now to prepare students for an increasingly digital world. This session will show teachers how to use EquatIO to create digital representations of their current work and inspire them to move forward into creating inspiring and innovative digital lessons backed with UDL principles allowing them to create and consume math in their preferred method.
SESSION TITLE 2: Google Learning Supports for All Students with Read&Write for Google Chrome
Over 9 million students and teachers are using Read&Write to independently read, write, and research on all devices from Chromebooks and desktop computers to iPads and Android devices. Read&Write is a literacy support tool that empowers all students to personalize their learning with simple, accessible tools that help them comprehend, organize, and express themselves independently in Gsuite, Office 365, Windows, Mac, iOS and Android platforms. This session will demonstrate the tools of the program, best practices for use in the classroom, and strategies for helping struggling students, ELL’s, and advanced students in search of productivity tools to increase their learning methods. All attendees will receive free full access to the program as well as assistance in getting the freemium and premium versions of the program for all of their students.
BIO: Andy is a former elite pole vaulter, once ranked as high as #1 in Canada! In teaching, Andy is working towards a more student-centred approach, involving flipped learning, standards-based grading, and mastery learning. Andy has previously presented at The Flipped Classroom Conference, the BCAMT conference, and various Langley School District conferences, on the topics of flipped learning, iPad use, and standards-based grading.
SESSION TITLE: Create Your Ideal Class with Mastery Learning
Could you imagine teaching a class in which all the students expected to achieve more than 50% for themselves? What if these students had become proficient in most if not all areas of the course at the previous grade level? How awesome would that be? I want to teach that class. Of course, there’s one problem… it doesn’t exist yet. Some students are promoted to the next grade level having achieved 50%, and sometimes less than that. Some students get a failing grade, but are given a “Standing Granted”. These students go on to the next grade level without having solid base of knowledge and skills at the previous grade level(s). Clearly this needs to change. My vision address these issues. It’s simple, it’s ambitious, and the implications are massive in terms of the potential to change the culture in classrooms. It’s for teachers to raise the bar from passing to mastery. Come join me if you believe that a focus on mastery can help create the ideal class. We’ll explore and share tools and strategies that can be effective in supporting mastery, such as the use of technology, flipped learning, standards-based grading and differentiation.
BIO: I am an intermediate teacher who is passionate about using technology to enhance student learning opportunities in the classroom setting. I have been using technology in the classroom for a number of years and I completed my Master in Educational Technology in December of 2015 through UBC Vancouver's MET Masters program. I am currently using technology in my classroom to differentiate my instruction and provide my students with a variety of means to learn and to demonstrate their learning beyond traditional mediums.
SESSION TITLE: Assistive Technologies in the Classroom: An Introduction to Texthelp's Read & Write Literacy Software
I plan on starting the session with a testimonial about my own experience with this software, which I have been using since November of 2016. I had a number of students with very low literacy skills who were all struggling to find access points into our learning. The Read & Write premium toolbar in combination with G-Suite, allowed me to not only differentiate my instruction, it also allowed these students to become independent learners in ways that had not previously been possible for them. It truly was a game changer. I plan on showing a few specific examples of the students' work to demonstrate the difference in the quality of work produced by my students through the use of this software. I also plan on sharing how my students of all ability levels made positive use of the toolbar as well. I will also share how I personally use the toolbar myself. It really has something to offer individuals of all ability levels.
BIO: Daphnee Morin is the Partner Success Coordinator at myBlueprint. She completed her Master’s of Arts in Sport Psychology and her Bachelor of Education in French as a Second language at McGill University. Passionate about impactful technology and its use in education, her role at myBlueprint is centered around supporting teachers and counsellors with career and education planning, and empowering students to make the most informed decisions about their futures by combining new intelligent technologies with inquiry-based learning. The myBlueprint team now support student success in close partnership with 100+ Districts with a reach of nearly 1 million Canadian students.
SESSION TITLE 1: myBlueprint Education Planner (7-12) – Career Focused Portfolios
myBlueprint is the leading career and education planning program in BC and the easiest way for students to create a plan for their career/life. This session will cover how schools are successfully implementing myBlueprint to help students (7-12) research and compare post-secondary and job opportunities, create comprehensive budgets and resumes, build interactive portfolios, and complete online self-discovery assessments to see potential course, post-secondary, and career matches. With a focus on the electronic portfolio tool, this session will demonstrate how you can empower students to incorporate, showcase, and reflect on the Core Competencies and their learned knowledge of professions, post-secondary programs, and real world opportunities. This session will also show how staff can create their own myBlueprint accounts to communicate with students, upload school resources, and manage their class’s progress.
SESSION TITLE 2: All About Me 3.0 (K-6) - Portfolio for Career Education & Competency Based Learning
Inquiry-based learning opportunities that integrate the Core Competencies are fundamental to preparing students for the future. The brand new All About Me 3.0 (K-6) Portfolio is the best way to create an interactive electronic portfolio that helps you learn more about your students’ individual interests and strengths, and helps students practice self-reflection and goal setting surrounding the Core Competencies and career exploration. This session will provide opportunities to review an age-appropriate, visual, and engaging portfolio program with special emphasis on inquiry-based learning, reflection and documentation on the Core Competencies, and meeting K-6 curriculum outcomes. We will be sharing up-to-date lesson plans and resources that connect directly to Career Education learning outcomes and other curricular areas so that you can leave prepared to make the most of the significant and exciting changes to All About Me 3.0 with your students!
BIO: Dr. Rosalind Warner is a member of Okanagan College’s Disruptive Innovation group. She has 20+ years of education experience as a Political Science professor, book editor, researcher, blogger, speaker, conference convener, department Chair, and community liaison.
SESSION TITLE: Disruptive Innovation in Education: Just Around the Corner or Over the Hill?
Disruptive innovation is a buzzword but it describes a rapidly-changing context of broad economic, social, political and technological innovations that affect all levels of education. In this session you will learn how to identify and think about potential disruptive innovations and what you can do about it in both the short term and the long term. This session will also introduce the Okanagan College Disruptors Group, a small group has been meeting since 2014 to describe, analyze and think about how disruptive innovation is affecting the functions of education everywhere.
BIO: Tracy has been a teacher in the Langley school district for the past 7 years and is new to the Okanagan. She has been using e-portfolios in the primary classroom for three years as a form of assessment and communicating student learning. Tracy believes that just because we teach little humans doesn't mean they can't do big things!
SESSION TITLE: FreshGrade in the Primary Classroom
This is a workshop for teachers who are interested in implementing ePortfolios into their classrooms. We will discuss digital portfolios in light of BC’s redesigned curriculum, assessment, and purpose. We will also cover the basics of using Freshgrade in a primary classroom, everyone attending will be set up to use FreshGrade in their classroom, all this in just one hour!
BIO: Karen has been a teacher in SD 67 for 11 years. After completing her Masters in Educational Technology from the University of Calgary in 2012, Karen has actively been pursuing ways to bring technology to the classroom and help teachers do the same. Karen teaches Digital Media Design and Development at Penticton Secondary School. She loves finding new and relevant ways to show students all that can be achieved through technology.
SESSION TITLE: Raspberry Pi for ABSOLUTE Beginners
Raspberry Pi's for ABSOLUTE beginners. This session is 95% hands on with teachers getting an opportunity to explore the workings of how Raspberry Pi works. Teachers will work at their own pace through some beginner lessons using Raspberry Pi. Some will complete 1 lesson, some will complete 5. But everyone will leave with the groundwork of what a Raspberry Pi is and how to use it. I have 10 Raspberry Pi's to bring to the session.
BIO: Stephanie has a Master of Educational Technology from UBC Vancouver. She has been using iPads with students for over five years. In 2015, she hosted a district-wide tech team camp in SD23 to encourage student leadership with iPads.
SESSION TITLE: Student Tech Teams
Student-led tech teams were originally modeled after Apple's genius bars. The idea is to leverage student knowledge of and experience with technology to help others who would benefit from it. This workshop will focus on my tech team framework which releases older students on Friday afternoons to teach younger students how to use iPads. The classroom teacher is initially an observer. The goal is that he/she will eventually feel comfortable using iPads in his/her class after seeing how it is taught by the team.
BIO: Dr. Bowen Hui is an instructor in Computer Science at UBC Okanagan. She teaches a variety of courses, including digital citizenship, computer programming, human-computer interaction, learning analytics, and mobile educational game development. Bowen works closely with students to develop smart educational technologies to improve student's learning experience.
SESSION TITLE: Beyond The Hour of Code - What's Next?
Many teachers are using various online resources, such as the hour of code, to introduce coding to young students. In this session, the goal is to help educators identify online resources and understand what skills are needed/acquired by the end of those resources. A roadmap that outlines some example resources will be presented.
BIO: Corina Summerfelt teaches Core French in Vernon, B.C. to grade 8-12. In this role, she has spent a significant amount of time trying to discover how to empower students to be able to advocate for their own learning needs. As part of this, Corina also works with grade eights as they transition into high school to develop core competencies, and an e-portfolio, to begin documenting their high school learning journey. Corina loves technology but prides herself on exploring meaningful applications for the classroom. Corina is enthusiastic and dedicated to increasing student personal sense of achievement and ability.
SESSION TITLE: Using Technology to Help Facilitate a Self-Regulated Learning Environment
A brief introduction to the benefits and pitfalls of creating a self-regulated learning environment, followed by hands on creation of a sample framework using either Office 365 or Google's G-Suite:
1. Create a landing Page for announcements and Assignments
2. Curating the Action/Activity List
3 Feedback/Assessment Options
4. Ideas for increasing Engagement/Monitoring Activities
5. Team Collaboration
BIO: Trevor is the District Careers Coordinator in School District 67 and recipient of the Prime Minister’s Teaching Award and Canadian Space Agency Educator Award. Full bio at www.knowlton.ca
SESSION TITLE: Learn about the educational and STEM opportunities in space. An overview will be given of past space projects and a full explanation of Trevor's new www.SpaceSchool.ca resource. We also may try to fly some drones!
BRENT SAWATZKY & GLEN STIVEN
BIOS: Brent is a teacher in SD23, as well as technical director for BCLN.
Glen is a DL Science and Math teacher for VLearn.ca in SD22. He has experience in DL teaching, as well as course development. Glen helps teachers in SD22 use Moodle to create blended learning opportunities for their students.
SESSION TITLE: BCLN Resources & Moodle for Blended Learning
BCLearningNetwork.com is an organization that provides online resources (aligned with the new curriculum) for BC districts. This session is about accessing these resources, using Moodle, and discussing how all this might help you develop your Blended Learning classroom.
BIO: Robert Campbell teaches digital learning and media arts at UBC Okanagan. His research focuses upon innovative learning environments, media design and development, and the cultural effects of new technologies. In addition to secondary school teaching experience, he has worked in the private sector as an art director, software developer, and instructional systems designer. His doctoral studies, completed at the University of Toronto, examined the infusion of computer technology in the arts and arts education. Currently, he is an associate professor at UBC Okanagan. He was the first dean of the UBC Okanagan Faculty of Education serving from 2005-2010.
SESSION TITLE: Creative Coding: Innovative Platforms for Computer Studies
“Creative coding” is described as a broad field of technology arts in which coding is done for expression rather than function. This type of coding can provide a doorway into computer studies through the arts, and can be an effective way to support computational thinking and information communications technology in school classrooms. This presentation reviews the literature and resources, and examines the programs and possibilities of implementing creative coding in upper elementary, middle, and secondary curricula. Creative coding genres are discussed. Additionally, coding languages and programming platforms are presented with particular focus on Processing3, a free and easily accessed development environment created specifically for artists and designers.
BIO: Corinne McWhinney is currently working as a Technology Innovation Coordinator with School District 22, Vernon. She has been teaching in Vernon for 22 years in various roles such as teacher-librarian, vice-principal, Computer Resource Teacher, and has taught K-12.
SESSION TITLE: Design Thinking with Sphero Spark
Design, build and test a contraption for a Sphero Robot to carry a load from one target to another. This is a hands on workshop that will guide you through the design thinking process that supports the ADST curriculum. Learn to code a Sphero Robot and design your own Sphero driven vehicle.
BIO: Jordan Kleckner has the privilege of serving as the current District Principal of Learning Technology in the Central Okanagan Public School District (SD23), and I work collaboratively with many hardworking and talented colleagues as we create and foster a digital learning culture in our district. We believe in a "pedagogy first, technology second" approach, where student learning drives how and when we use technology in the classroom. Together we promote an environment of professional learning and innovation as we create and build a shared vision for the meaningful integration of technology in our schools.
SESSION TITLE: Google Apps for Leaders
This session will focus on how school and district leaders can leverage the power of Google Apps in their everyday practice. G-Suite (formerly known as Google Apps for Education – GAFE), offers a collection of free productivity tools that leaders can leverage to enhance collaboration, creativity, and productivity in their schools and across the district. We will provide an overview on the various tools within G-Suite, as well as provide examples on how others are using these tools in their current practice.
LINDSEY HAMILTON & JANET WILLIAMS
BIOS: Janet Williams and Lindsey Hamilton are both administrators in School District 23. They are passionate about meaningful technology integration and are always looking for ways to improve teaching and learning for their students.
SESSION TITLE: Thinkering: Making Meaning
In this hands on session, participants will explore the ADST curriculum through "Maker Spaces." Come prepared to play and learn with various "maker" items and tech toys. In this one hour session, you will walk away with concrete examples of how to integrate this concept in to your classroom or school.
BIO: I am an STEM Consultant for SD23. I have spent much of my learning around design thinking as a pedagogy. Currently focused on supporting classroom teachers with the integration of ADST across the curricular areas. Supporting classroom teachers to incorporate technology a tool to deepen student learning when appropriate. I am a Google Level 1 and Level 2 Certified Educator.
SESSION TITLE: Intro to ADST/Design Thinking
BRENDAN ROBERTSON & MAIJA DAUGHTRY
BIO: Brendan Robertson is a Technology Innovation Coordinator and French Language Programs Coordinator. He has been working in Technology and French Immersion for over 20 years. As an avid cyclist and Fencing Master he brings diversity to the classroom.
SESSION TITLE: Augmented Reality in the Classroom
The magical world of Harry Potter, where the school is lined with interactive paintings is actually the reality of today. Join this session to see how you can create an augmented and interactive learning environment for and with your students. Augmented Reality (AR) allows students and teachers to create layers of digital information on top of the physical world that can be viewed through tablets and iPods. AR allows us to redefine our learning spaces--here are some examples: a) Students scan a page of their homework, the page reveals an instructional video. b) Students can create a display of staff photos where visitors can scan the image of any photo and see that person come to life in video with a brief bio. c) Students video themselves reviewing of a recent novel that allows anyone in the library to scan the cover of the book and instantly access the review. d) Students can learn French vocabulary by creating AR video layers on classroom items. Come out and check out this fantastic new innovative tool.
BIO: I have worked a ton with Freshgrade, Explain Everything, and GAFE applications in class. I have also worked extensively with Green Screen productions in the class and would be willing to help out in a variety of ways.
SESSION TITLE: I would like to work with Explain Everything and how it can be used in conjunction with Freshgrade to promote student achievement. If interested I will be able to go into more detail if my application is successful.
BIO: Graham has a background as a math educator and a passion for technology. He is excited about communicating student learning, productivity tools, and helping to make student learning visible. Graham enjoys spending time with his family of 4 and cheering on the Blue Jays!
SESSION TITLE: Extend your Capabilities with Chrome Extensions
Come learn how to take your internet browsing experience to new heights with the use of Chrome Extensions. We'll discuss how extensions like "Talk & Comment", "Screencastify", "Read & Write" and many more can help you share, collaborate and create in new ways. This session will benefit educators of all levels and will be filled with tools and ideas that can be used in the classroom tomorrow.
BIO: I have been teaching Social Studies at the middle and high school levels for 13 years in School District 23. I have a degree in Human Geography and a Masters degree in Educational Technology, where I completed my main project on the use of video games in the classroom. I used the game Sid Meier's Civilization to teach Social Studies for 5 years and am currently adapting it and others games for both middle and senior grades.
In this session we will discuss the value of using video games in the classroom and the successes that I have seen in my own students'. Although many of us have feelings associated with video games for children, I will introduce the session by discussing some of the research supporting the use of video game-based instruction. I will also share strategies and tools that I used, talk about personal experiences and the evolution of my own unit planning, and discuss how one might choose to structure lesson planning to suit different games and classrooms. We will also have a chance to discuss challenges associated with video game-based instruction and collectively brain-storm solutions. This session will focus on Sid Meier's video game Civilization, which is a commercial video game where students have an opportunity to be in control of all the aspects of building an empire. It encompasses exploration, political and technological advances, relations with other countries and much more. We will look at how to us video games as a tool in the classroom and, although my experience is using this in a social studies setting, we will discuss how it can be used in cross-curricular situations.
MARK HAUK & MERLE ROSS
BIOS: Mark is a teacher and Virtual Field Trip (VFT) Coordinator for School District 23 (Central Okanagan). He is passionate about educational technology, has been teaching at the secondary level for more than 20 years, and has run the VFT program for the last five years.
Merle is a SD23 media technologist who specializes in video production, video conferencing, and general technical wizardry. Merle has been an integral part of VFT program since its inception.
SESSION TITLE: Virtual Field Trips
SD23 Virtual Field Trips connects our students to live interactive video conferences with scientists, authors, explorers, adventurers, and many more. We have spoken to astronauts live on the International Space Station, participated in live forensic autopsies, talked to scuba divers as they swam with sharks on Australia's Great Barrier Reef, spoken to WWII Holocaust survivors, and participated in live dinosaur digs in Utah and New Mexico (just to name a few!). In this session we'll demonstrate how easy it can be to host world-class sessions for your own students at little to no cost.
BIO: Megan Lee has been teaching for 18 years. She has taught grades 1-7 and is currently settled and happy teaching grade 3 at Hillview Elem.in Vernon, BC. Here she lives with her husband and 2 boys, 10 and 7, who each bring joy and endless bathroom jokes to her life. She spends the non-teaching part of her life enjoying family time and hobbies that include activities like volleyball, baseball, bike rides, hikes, camping and vacations. Megan loves a great chai tea, good friends, cheesey jokes and life-long learning.
SESSION TITLE: Technology, Buddies, Learning….Oh My!
This session is about taking a leap with technology and trying something new with your class. Over the 2016/17 school year Megan began a journey to have her grade 3 students create simple games using Scratch that could be used to teach her kindergarten buddy class different literacy and numeracy skills. Megan took a huge risk with this project because in the beginning she had no idea about how to work with Scratch let alone create a program with it. Come join Megan and discover some of the beautiful unexpected results of her journey and the ways this experience positively impacted her class and others. In Megan's words, " If I can do this, anyone can!".
BIO: Michael Haworth has been District Vice-Principal (Technology) in Revelstoke for nearly 4 years. Previously, he was a teacher in Chilliwack for 16 Years. Elementary, Middle, and Secondary level focused primarily on Information Technology, online distance education, and technology helping teacher roles. He was fortunate to be a Prime Minister's Award of Teaching Excellence recipient. A large component of his work is focused on the use of technology to extend and expand to learning and teaching opportunities of students and teachers. Technology in its many forms including desktop computers, laptops, mobile tablets, and the range of other technology devices and systems are a vehicle for learning, creating, communicating, and expressing.
SESSION TITLE: Introduction to Scratch / Scratch Jr. Coding
Learn about the basics of Scratch and Scratch Jr. coding. These two coding tools based on the Scratch website and the Scratch Jr. coding app for tablets provides student with a powerful, yet extremely fun way to learn about coding. With many resources available online, this hands-on introduction will demonstrate some basic coding techniques and projects to work with students at the primary, intermediate, and middle school levels. Participants will create Scratch and Scratch Jr. projects that demonstrate concepts such as loops, variables, user input, and more during this session.